![]() ![]() Kiriko is a former idol who quit after the lifestyle burnt her out and deprived her of a life of normalcy.The difference is that while Gin faltered because of his mental health taking a hit due to suppressing his masculine aspects because of societal and familial pressure, MU-kun was little more than the average joe who never went the extra mile. Gin and MU-Kun had aspirations of their own and are members of the workforce.Sasara, a 86-year-old grandmother herself, has long since made peace with her eventual death, and is perhaps a tad too eager to sacrifice herself for youngsters. ![]() Makina, a middle-school student in real life, fears the prospect of dying after watching his grandmother die.Foil: To the Obbligato Musicians in certain aspects.Early-Bird Cameo: When the protagonist enters Redo, players are introduced to a montage of their new life at Tatefushi Academy, showing future members of the Go-Home Club in each segment.note Sasara is the only member of the second-generation Go-Home Club that is not tied down by her trauma and wants everyone in the club, if not Redo entirely, to return to the real world because of a personal belief that simply getting everything you want will not make your life better. The second-generation members on the other hand aren't as enthusiastic and only gain the resolution to return thanks to the protagonist being a constant source of inspiration for them. The original Go-Home Club was dead set on returning to the real world regardless of the traumas they suffered from.Unlike the first Go-Home Club, whose Dark and Troubled Past became the catalyst of their Catharsis Effect and why they end up in Mobius, a majority of the second generation Go-Home Club members had to activate the catalyst of their Catharsis Effect by remembering their respective failures and mistakes that they regretted in the past and why they were brought to Redo. ![]()
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